![]() The FDS version has short loading times when moving between the areas of Zebes to load the different tilesets for the graphics.This is because the FDS version uses the random number generator in the FDS BIOS, while the cartridge version uses a poorly programmed replacement. For example, Polyp projectiles are fired erratically and randomly to both the left and right in the FDS version, but only one of the two in the NES version. They have set patterns in the NES version, but varying patterns in the FDS version. ![]()
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